The Company operates from Tel Aviv since 2014. Adshir develops a real-time ray tracing engine LocalRay® for smartphone gaming. It is the first and only ray tracing graphics technology of photo-realistic quality, real-time animation, low power and low cost for smartphones, enabling cinematic level of gaming equal to those of consoles and high-end PCs. As opposed to the high-end solution, LocalRay® needs no accelerating hardware, just a conventional GPU. The technology is protected by 35 patents. The current scope of deals comes to $10M, to be shipped in 2021.
LocalRay® is a real-time ray tracing engine for mobile devices. It is a software only solution, low cost and low power. No dedicated hardware, no discrete GPU, no extra BOM for smartphones. Currently on Android devices. Low power ray tracing of about 2W. Currently integrated to Unity, the leading game-engine, soon to the Unreal engine. Can be interfaced to all gaming engines. Protected wordlwide by a strong IP portfolio of 25 granted patents and 10 patent applications.
LocalRay® is enabled on partner’s OEMs mobile devices, coupled with leading Game Developers to create a new gaming experience never seen before for those devices.
OEMs scope of deals over $10M, deliverable in 2021. Game developers top 5. OEMs and Game Developers mostly from APAC. Projects with Euope and US.